FIFA 16 Difficulty - The Conundrum

Been meaning to go on a bit of a rant about this for a while now, and figured r/FIFA is as good a place as any because the thing that's annoyed me is more jarring than ever in FIFA 16. (Please note: if you only care about playing FIFA online, this post isn't for you.)

I've spent a lot of time whilst recommending FIFA 16 telling people that the AI is easily, for me personally, the best part of the FIFA 16 Coins PC. How exquisitely the CPU plays at times, with movement and decision-making that makes previous iterations look embarrassing in hindsight. But as someone who rarely ever traverses outside of single-player FUT seasons (where the juxtaposition is at its most harsh), career mode or my team's match of the week, the double-edged sword of that awesome AI irks me just as much as it impresses me.

It's thrilling to see Barcelona play some majestic one-twos, and I couldn't care less when Suarez outmuscles my fullback then finishes sumptuously. It feels right. But when the 64 OVR-rated striker from some lower league Danish club does that because the difficulty is set to World Class, I feel utterly incompetent & like I'm wasting my time. I do want a challenge but I despise trying to complete what feels like arithmetic in my head; trying to balance OVRs, sliders, and the core difficulty in order to do so. It needs to be more straightforward than that for those of us who want an authentic single-player experience.

I really think there ought to be two single-player modes in FIFA going forward: a classic/arcade mode and a sim/realism mode. Sim mode shouldn't have difficulty tiers because having them is antithetical to players, teams, stats... basically EVERYTHING the game tries to get FIFA 16 Coins Android when it advertises the notion of accuracy. The freedom of all that AI manipulation ends up transforming FIFA into Space Jam: The Video Game, where no-name scrubs magically harvest the abilities of the game's elite and cause them to play like someone struggling to exit a swimming pool filled with jello.


There are some issues in FIFA 16

Seriously. Fifa has lots of issues. But people will complain regardless. The community (if you can even call it that) is shit. We're all shit. We all complain and moan.

A lot of it is just a selection bias. I mean when exploits happen for us, we stay quiet, so we don't notice it as much. But when it happens for your opponent? Game is obviously cheating etc.

I mean yeah there are bugs and the AI is dumb as rocks and keepers suck but.. The game is awesome, and I love it.

I love these little features. I mean I love all the new stuff they add so much. I love the detail and immersion stuff (though in FUT and such it does get old fast). I just wish they would focus on more than just small details and FUT. Like you know, the rest of the game modes and such.

But hey, 16 isn't out yet, and who knows how it'll be. I mean I'm gonna wager not much better, but minor improvements all throughout. I'll probably still buy it. And I'm sure most of the "lol I'm getting PES" crowd isn't willing to put their money where their mouth is.

You know i m on pc too and i can t play two games in row in peace without some glitcher show up and i hate it because i have fun to play fifa this game actually is alright even it has huge issues but god damn it i want to play online but i can t get to play it in peace for FIFA 16 Coins IOS. So i'm all complaining about it all the fucking time here but what else i can do? i can't play damn game i paid it but i can't play the mode i want to play in peace. So i really can't understand how it makes me shit? Community is shit i agree but complaining this sort of things does not make me fucking shit person.

That slogan will haunt them all year if they seriously intend to use it. No game ever is truly perfectly balanced, specially if it has PvP. I can only fathom the kids hate tweet's on EA's twitter at the slightest sight of unbalanced mechanics.


FIFA 16: coins selling will ruin the FIFA 16

Well this year was a shit storm in terms of bots and coin selling, but they've done a lot of work in the past 3 months, people getting warned and after ignoring the warning actually getting banned, which is something. I've been really negative about the change when I first read the news but the more I think about it, it's the best thing that could happen to FUT and it might finally have progress and variety. All we can do is hope that they won't change their minds, instead just improve the concept.

Painfully easy ways to combat coin selling without EA taking a shit on market trading. Trading gave an opportunity for anyone to afford messi. The only way to do that in FUT 16 will be to insert your credit card information. You are deluded if you think even Gareth Bale will be manageable to obtain by solely paying games in fut16 with EA dictating prices.

Imo, as someone who played 1000+ games on each of FUT 12, 11 and 10 (all pre-seasons) I think they should ditch the seasons and just increase the fifa 16 coins won per game, pre-seasons FUT was all about making a team full of players you like, or the best players in the game if you so fancied, going out and playing a game of football against a stranger on the internet.

This needs to be done across the board, especially for career mode and pro clubs which are, woefully, undersupported. The community as a whole would significantly improve if EA incorporated more rewards and/or accomplishments for passes, assists, and defense.

Instead, for any of the team modes, you have players attempting to make 80 yard runs and making it 20 or going idle whenever the opposition has possession.

They should reward all active players, not just good players, to avoid losing the playerbase. By giving huge rewards only for titles, they would probably be awarding a very small part of their playerbase, making everyone else feeling like they are being forced to buy packs because they aren't good enough. Better to increase gold per match than per title.


Start a fantasy football league in FIFA 16

I used to work as an intern for a startup fantasy football league and it was literally my job to go to message boards and rave about how awesome the site was, regardless of my own opinions. I'd venture to say there are people working for EA whose sole job is to refute the REAL scripting that is going on.

Yeah there are 'shills' in every large company, and I don't doubt for a second that EA have them in here and other large forums on the internet.
Why do you think the big Youtubers get free Legends, invited to events, get early copies of games and get all their points back when they are reset for buying FIFA 16 Ultimate Team Coins?

Not saying they are shills per se, but EA know they have large followings and watching them pack a SIF Ronaldo or TotY Messi triggers that 'well just maybe...' response and they buy packs hoping to get one themselves.
Has any non Youtuber had all their points back when reset?

I wouldn't put it past EA to only do this to big youtubers as they know that by doing that they will spend it all on packs, make more videos which attract more viewers, which ultimately leads to the rest of us donkeys (me included) spending money on packs and getting nothing at all.

Yeah dude make a channel I 100% agree with you and anyone else that says otherwise either hasn't played enough FIFA or doesn't think critically enough about the shit that goes on around them.


FIFA 16: Training Yourself

For me they need to start implementing a lot of individual training regimes that you can set your players on like specifically targeting making their finishing better which would cause other things like passing to go up a lot slower whilst you were targeting finishing for example.

you could however if you wanted to, just leave them on a general training regime which should slowly make them better at a number of things.
The thing I want most from manager mode is for them to let you have a youth/ B team which has an actual separate league and it's own fixtures where you can monitor the progress of your youth/ fringe players and choose when to bring them into the first team.

Right now ive been playing it non stop and transfer windows get cheap Fifa 16 coins all worked up cause its fun finding players and signing them. But i have made so many transactions that i have so much cash and a really good team, would love the whole facilities to upgrade and train my recently promoted youth players. Ive gotten some pretty awesome youth players.

It's really annoying if you play as Real or Barca and you have to pay for your own players from the B team...

It all seems to come down to the fact that EA don't give a shit about Manager mode anymore because it's not their cash cow - FUT is.

Sadly I wouldn't be surprised if at some point they dump to buy Fifa 16 coins altogether in order to push people more towards their Ultimate Team cash cow. The same goes for seasons. The mobile game is UT and bugger all else. I fear the full game will soon follow the same path.


Guaranteed Solution For The FIFA 16 Coins Trading System

Aaah yes, Runescape and Fifa. Games that were a big part of many people's childhood and for some, still are. I can't help but realise that A lot of Fifa problems could be fixed by simply looking at another game's history that has had similar issues when it comes to the game's economy.

Which is: Coin Selling
Quick history lesson for people who didn't play Runescape.
Runescape was one of, if not THE most popular game around 2006-2012. But a serious problem plagued this game...coin selling. But not just any old coin selling, we are not talking about having your mate Barry give you a couple 100k for paying for that McFlurry from Mcdonalds after school.
No, we are talking about Billions upon Billions being exchanged for real life money. Fifa 16 coins that were brought into the game through glitches, or coins that were scammed from other players. So what did Jagex (Runescape Develepors) do? In 2007, they took away free trade. Gave every tradeable item a price band and called it a day. You could no longer transfer millions willy nilly.

Almost identical to what EA did. Removing free trade, putting a price band on every tradeable item and calling it a day

What was the result of this?
Long story short, players left to other games (e.g. World of Warcraft, Call of Duty etc) because of the loss of free trade. Most however left because the loss of other things, which had to be removed as they could facilitate Coin selling. If they had not removed those things, the whole loss of free trade thing to combat coin selling would have been pointless. Things got worse before they got better, resulting in many updates that made a shit problem, even shitter. With people finding new workarounds all the time, and the developers restricting the game even more resulting in the suffering of legit players, to catch the few bad ones. Eventually they called it quits, and after 5 years or so, reversed all the major changes that made the game shit in 2007. But it wasn't enough to get the players to come back. So they released a server which was a copy of the game in 2007, with about 5 staff. And it has more players than its current live version. with all its hundreds of staff, along with millions in budget.

But wait... wasn't there something called the Grand Exchange?

Why yes, I am going onto that next.

Now, how can we fix Fifa Market in Fifa 16 for good As part of their fix, Jagex put in something called "The Grand Exchange".

What is the grand exchange in fifa terms?
It's a stock market with an autobuyer which auto buys the item with the lowest price currently on the "stock market" . Every item has a guide price, but there is nothing stopping you putting in an offer for ridiculously low or ridiculously high and the trade going through. The player has no control over which individual item is bought for him. The only thing he can control is what he is willing to pay. The Grand Exchange will simply buy the cheapest card with the amount of coins the player has put into the offer.

Prices go up or down based on how much the card is traded for relative to it's guide (median) price. This price is updated every 4 hours.

E.g. 1 SIF Bolasie is traded 1015 times in 4 hours, his guide price is 55k. 1000 cards are sold above his guide price compared to 15 below his guide price. Result: Price goes up a lot.

E.g. 2 Pastore played shit in the champions league semi-final against Real Madrid. Now everyone is dumping their NIF Pastore cards. 1000 sold below the guide price of 2.5k compared to 15 offers above his guide price. Result: Price goes down a lot.

E.g. 3 You have a TOTY iniesta but no one is buying this card, and everyone is dumping this card. 1000 people selling but no one is buying this card. Result: Price goes down extremely

The exact change in the median (guide) price is determined by the value of each individual trade/offer. The mean price the card is being bought for. This removes the effect of outliers almost completely e.g. You got pissed with your Courtois card for letting in an easy catch and sold him for 1 coin. But there were 1000 traded for more or less his guide price. It barely even affect his market price.

If we implemented this for Fifa, what issues will it fix?

It will sort out 99% of coin sellers. A Coin sellers cannot chose which individual card he buys, as it will only buy the cheapest card.

It will fix Extinction for 99% of cards anyone is going to give a shit about, everyone has a price and the invisible hand can act once more without the shackles placed on him by EA. The price of a high demand, low supply player will keep rising until supply meets demand.

It will permenantly fix autobuyers for every forthcoming fifa ever. Everyone has an autobuyer now, what's your advantage bruh? But wait...Didnt you just give people who would not have autobought, a simpler tool which they can't get banned over? Nope...Because every card has a buy limit based on its Cardweight . The Rarer the card in packs , The lower the limit is on that card untill we reach a limit of 2 cards. Can't let one noob horde all the Messi's now can we?

It will bring back merchenting on Fifa Something that is mostly dead on Fifa right now

But wait...this is not Runescape, Cards have individual values: such as Contracts, Chemistry style, Fitness, Injury status.

Yep, you are right. Which is why those values are saved for your every player, any time you sell a one. It will remember that your Doumbia had a Hunter Chemistry Style and 99 contract because it knows you're a sweaty bastard. So if you buy Doumbia again, he will still have the same Chemistry style, fitness etc. as when you sold him...BUT ONLY FOR YOU. And when you buy a player you haven't bought before, he has default everything.
My suggestion

It also remembers how many goals your scored with that player and doesn't show how many he has scored with his last owner or in total for that individual card, only globally a goal to game ratio. So you can stop crying when you see that his last owner scored 83 times in 45 games and you have yet to score in 11 games. Its like knowing how big your girlfriend's ex's penis was. It's mostly not a good idea to know he has a 12"er and you are rocking a 3" "size small". It also shows his average post match player rating for you and globally. So you can now compare your dick with the rest of the world like you always wanted, and shout about how you have an average rating of 8.9 with a shit player. How you must be a god among Men.

I'm still not convinced, couldn't all this lead to price manipulation by groups of players like it did initially in Runescape. Probably, but this time we know its coming. Manipulated items will stick out like a sore thumb, shit players which are crazy expensive wont stay expensive for long. Leading to a maximum buy price freeze. Or increased cardweight by EA. Easily solve able. This practice is illegal in the real life stock market. Ea can make this a ban-able offence when it comes to large groups manipulating like this. Not to be confused with an innocent fifa merchenter like yourself ;)

So why is this approach almost certain to succeed? Because another game has been beta testing this concept for us... for 8 years. The Grand Exchange is still strong today in Runescape. It is the foundation of the economy and is a truly beautiful thing.

I had wanted to save this idea for any EA interview I might have been in. As I really do love the Fifa series. I have owned every single one since Fifa 2002, I grew up in a poor family so I would save up all year and buy last year's Fifa. It honestly hurts me to see this game go to shit. I hope someone high up-ish reads this from EA so they could actually do something. If some of you could tweet this to anyone who might listen at EA. It would no doubt help the game.
I also have other ideas on some possible improvements for the game. But I wont go into detail today. About 8 thousand charecters are enough for tonight.


Football simulation game - FIFA 16

Play Fifa and PES both football games, the current gaming experiences are FIFA is an arcade-like football game, faster gamespeed and the gameplay quite rely on player's physchal status that made Fut 16 coins become a sweat game; PES is real life football simulation game, with slower game speed like real life, the players and the ball have more realistic physics and heavier weight, PES the player stamina is so tight you really need to choose the time to sprint

We mostly play D1 co-op seasons with Bayern. A lot of guys play High Pressure, LB+Y through balls all game. Literally the moment the ball is kicked off, guys are holding turbo and trying to sprint at the ball. Our formation is a 4-2-3-1 and we typically play 4-3-3s, where the primary tactic is long balls over the top.

You are absolutely right, there is no consequence in late games for running High Pressure or abusing turbo. Typically, we pick apart these guys with short passes, but in the 90th min, that last ditch long ball still finds Ronaldo or Bale in stride, blowing past our exhausted CBs.

Interesting- and makes a lot of sense. Have you tried doing this offline? I haven't played offline in a while but i seem to remember last time i played offline, my goalie actually lost stamina and had lost fitness after the game, whereas online your keeper never loses a single fitness point...i wonder if you did the same thing in offline if he would get fatigued at a more normal rate

All my high rated players can pressure you for full 90 minutes, if I try the same with some silvers or some of my bronze teams this goes out the window, they get tired quicker if I pressure the whole game, online I only play with my high rated players you can only fight sweat with sweat, unless you are really good at the game for the rest of us who are average that's the only way we can win.


FIFA 16 Player Career Hopes

So, I assume most of you saw this and I really hope this kind of thing is integrated into player career. Player career has always been one of my first game modes I play on any new Fifa and I really want to see them work on it more.

Here's what I hope: I hope that instead of having challenges to level up your stats, you complete training sessions. So there will be training sessions on dribbling, shooting, etc and that levels up the stat. You may say people can abuse that by just grinding out the sessions, but say you can only do a certain amount of sessions per calendar day, so it limits how much you can work on and it really makes you plan out how you want to upgrade your player.

One of the problems fut16coin hated about player career was playing 2, maybe 3 seasons and ending up at one of the big clubs so fast. So if they wanted to drag out your player upgrades, they could just have training sessions that award you XP towards that stat, so it may take a few sessions to level up a stat.

I think it could be really fun and I really hope this is integrated into Fifa 16. It would help with making up the days you simulate and can really improve your game in Fifa overall.

That's what I hope they'll do, if not in Fifa 16, then in 17. Would love to hear what you guys think.

I can't believe I've finally found someone else who is interested in this! Every time I watch and interview with a developer or one of those 'new feature' request videos I get frustrated that no one else seems to notice how weird it is that you can't start games on the bench!

Futhead interviewed Santiago, producer of career mode. The new training feature is available for Player mode as well. Growth obtained through training is an addition to the normal growth from in-game achievements. So now you'll be able to get signed by Bayern in your first winter transfer window.

This is a small thing, but I hope they fix the long sleeve glitch in career mode. If you go in and make any changes to a player like their shoes, or in my case I always untuck the shirts of my academy players because I'm OCD like that, they never wear long sleeves during the winter months. It just looks weird.


FIFA 16: the recency bias

I just think that recency bias makes us forget how much worse FIFA 14 really was. I played thousands of hours of it, and I had a lot of fun playing it. I went back to play it the other day after FIFA 15 frustrated me, and I remember why I was so excited about FIFA 15. If FIFA 16 has that sort of progress in it, it'll be a good thing.

All of the things people were mostly issues in the FIFA 14 in a more extreme way. Long shots were so powerful in FIFA 14 that late I stopped trying to make into the box unless it was a really good chance. In FIFA 15, you have every chance of the ball going into the parking lot with the same weight on the same shots that were smashing into the top corner in FIFA 14. Not to mention, the game is much "tighter" overall. Dribbling is insanely good on FIFA 15, and if you play a slow, possession based game, you can really drive someone mad with the gaps you can make it through and control you have over the ball.

People should start posting what console they played on. I used the 360(Last gen) and also the PC(latest gen version). Goalies were almost exactly the same on 360 from '14 to '15. When I started playing on PC suddenly all the complaints made sense.

Last years transfer market was unusable for great lengths of time, this years had much less volume at times no volume. I think it's an even draw depending on how you rate the two. Def. excited to see how this years market goes. In closing your widows peak is scary.

Because it's actually a sloppy series that's protected by a licensing monopoly. There's a reason it's basically associated with frustration. There always seems to be balancing issues and broken aspects to each iteration.

FIFA 17's demo is going to seem like an upgrade to FIFA 16's when it comes out, and that's not a bad thing. We forget that progress is what they strive for, not perfection. Some years are bad. Some years aren't. FIFA 15 is not nearly in the top portion of the worst iterations while the beloved FIFA 13 was a hilariously pace-centric version. I like that they're slowing down the game a little to make players who have both and skill really stand out with cheap Fifa 16 coins. I had every Hazard card in FIFA 14 and 2 in FIFA 15, and FIFA 16 is the first edition where he feels like a world class player that can change the game with his pace, skill, and balance instead of being knocked off the ball easily and being run down by a centreback with ease. That's a good thing in my book.

Those are 5 things off the top of my head. I mean, fair enough if you didn't mind the game, but surely you can see some clear issues people have had with the game all year long. Every single complaint is justified.


FIFA 16 Palyers Ratings

I haven't played fifa in years but I'm having a good laugh at how outrageous some of their player ratings are. Didn't realize how bad the ratings are lol
Smalling gets an 79 despite having been one of the three best central defenders in the league over the last season. Yet Jones who has been pretty dreadful for a while now is rated one higher?

Other central defenders rated significantly higher than Smalling
Vertonghen (82) coming off his worst season in years and is massively over-rated in the first place.

Cahil (83) who has been very inconsistent and has Chelsea fans calling for him to be dropped. Not a bad defender but 83 seems a little high, especially in comparison to Smalling.

Otamendi (84) had a fantastic season and does deserve to be higher rated than Smalling, but not by 5 whole points, especially off the back of about 40 games for Valencia.

Koscielny (83) is massively over-rated by Arsenal fans but is a really good defender nonetheless on his day. He hasn't been as consistent as Smalling nor has he been the better defender over the last season however so similar to Chail, a 4 point difference seems awfully wrong.

Rojo (81) who spent most of the season out injured or benched. Somehow got a +2 despite not really impressing anybody.
Dante (81). lol.

Alex (81) who was art of Milan's dreadful defense last year in which he picked up a few too many injuries before being dropped FUT16coin Mobille. Vermaelen (80) who got a well deserved upgrade from 79 this season after overcoming his injury problems briefly managing to make one single appearance. Very well deserved.

To put it into perspective, Smalling has the same rating as Dejan Lovren.
Also, what the fucks going on with his pace? I thought it was common knowledge that he is one of, if not the fastest player at the club. Surely if Memphis has 90 pace, Smalling should at least have about 85.

I understand other players have got silly downgrades or have been under-rated like Fellaini but Smalling just stuck out to me. How is he our lowest rated CB? These silly ratings must be why so many people have such odd and quite frankly silly opinions towards certain players in real life.